Diferencia entre revisiones de «User Interface - Theory»
Sheroes in Games Wiki
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− | |intendedenduser= | + | |intendedenduser=Student, Teacher, Technician |
− | |telanguage= | + | |telanguage=English |
− | |context= | + | |context=Distance learning |
− | |learningresourcetype= | + | |learningresourcetype=multimedia presentation |
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− | |TEtype= | + | |TEtype=Theory |
|TEURL=https://www.extracredits.site | |TEURL=https://www.extracredits.site | ||
− | |TEVideo=https:// | + | |TEVideo=https://www.youtube.com/watch?v=-auyB19Mc6U |
− | |intent= | + | |intent=Explanation of the differences, and the pros and cons, of a diegetic user interface (UI), where everything happens within the same game, help and messages are immersed in the interface and require the user to be attentive and explore the universe, vs. the classic UI, where there are spatial elements that only "exist", such as pop-ups in the game or meta elements that are always on the screen for the player. |
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{{Annotations | {{Annotations | ||
|annotation={{Annotation | |annotation={{Annotation | ||
− | |chapter= | + | |chapter=Video Game Development |
− | |area= | + | |area=Design and development |
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Revisión actual del 13:20 23 feb 2022
Elemento Básico |
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Educación | |
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Dificultad | Begginer |
Destinatario | Student, Teacher, Technician |
Idioma | English |
Contexto | Distance learning |
Tipo de Recurso | multimedia presentation |
Rango de Edades Típico | Mayores de 18 |
Tiempo de Aprendizaje | 7 minutes |
Plataforma | Multiplatform |
Licencia | |
---|---|
Es Pago | No |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
Tipo
Theory
URL
https://www.extracredits.site
Propósito
Explanation of the differences, and the pros and cons, of a diegetic user interface (UI), where everything happens within the same game, help and messages are immersed in the interface and require the user to be attentive and explore the universe, vs. the classic UI, where there are spatial elements that only "exist", such as pop-ups in the game or meta elements that are always on the screen for the player.
Video
Anotaciones
Capítulo | Video Game Development |
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Area | Design and development |
Comentarios |
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