Diferencia entre revisiones de «User Interface - Theory»

Sheroes in Games Wiki
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Explaining different types of User Interface.
 
 
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Revisión actual del 13:20 23 feb 2022

Elemento Básico

A BasicProduct Example, Storytelling


Educación
Dificultad Begginer
Destinatario Student, Teacher, Technician
Idioma English
Contexto Distance learning
Tipo de Recurso multimedia presentation
Rango de Edades Típico Mayores de 18
Tiempo de Aprendizaje 7 minutes
Plataforma Multiplatform
Licencia
Es Pago No
Género
Aborda Lenguaje No Binario No
Aborda Géneros No
Aborda Visibilidad LGBTIQ+ No
Aborda Diversidad No
Aborda Estereotipos de Género No
Aborda Identidades No Binarias No
Aborda Identidades Trans No


Tipo

Theory 

URL

https://www.extracredits.site


Propósito

Explanation of the differences, and the pros and cons, of a diegetic user interface (UI), where everything happens within the same game, help and messages are immersed in the interface and require the user to be attentive and explore the universe, vs. the classic UI, where there are spatial elements that only "exist", such as pop-ups in the game or meta elements that are always on the screen for the player.

Video


Anotaciones

Capítulo Video Game Development
Area Design and development
Comentarios