Art and Video Game
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Intermediate |
Destinatario | Teacher |
Idioma | Spanish |
Contexto | Distance learning |
Tipo de Recurso | digital dictionary/encyclopaedia |
Rango de Edades Típico | 14-17 |
Plataforma | Multiplatform |
Licencia | |
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Es Pago | No |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
URL
https://openlibra.com/es/book/download/arte-y-videojuego-el-videojuego-como-herramienta-artistica
Propósito
Video game as an artistic tool. An approach to the phenomenon of the new cyber language and its application and influence in the Fine Arts, with some very specific objectives: 1. To study and analyze in depth the historical, artistic, narrative and technological peculiarities of video games; 2. To catalog and compare with the methods of artistic production, so as to have a glimpse of the possibilities of applying these new resources in the field of Fine Arts.
Anotaciones
Capítulo | Video Game Development |
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Area | Art and Animation |
Comentarios |
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