A hands-on approach to video game creation
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Begginer |
| Target Audience | Student, Teacher |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | tutorial |
| Typical Age Range | 14-17 |
| Platform | Multiplatform |
| License | |
|---|---|
| Is it paid? | No |
| Version | Creative Commons Attribution - Non-commercial |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Tutorial
URL
https://openlibra.com/es/book/desarrollo-de-videojuegos-un-enfoque-practico-3a-ed
Purpose
This ebook contains 4 sections with the knowledge required to develop video games from an essentially technical perspective:
1. Engine Architecture: this section addresses the essential aspects for designing a video game engine, as well as the basic programming techniques and design patterns. It also includes a review of the key elements of C++ programming language.
2. Graphic Programming: this section focuses on algorithms and graphic representation techniques, together with optimizations in interactive deployment systems.
3. Advanced Techniques: this section collects a series of advanced topics, such as specific data structures, validation techniques and tests or physical simulation. It also delves into C++ language.
4. Component Development: this section deals with certain specific components of the engine, such as Artificial Intelligence, Networking, Sound and Multimedia, and advanced Interaction techniques.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | Game Design |
| Comments |
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