A hands-on approach to video game creation
| Elemento Básico |
|---|
| Educación | |
|---|---|
| Dificultad | Begginer |
| Destinatario | Student, Teacher |
| Idioma | Spanish |
| Contexto | Distance learning |
| Tipo de Recurso | tutorial |
| Rango de Edades Típico | 14-17 |
| Plataforma | Multiplatform |
| Licencia | |
|---|---|
| Es Pago | No |
| Versión | Creative Commons Attribution - Non-commercial |
| Género | |
|---|---|
| Aborda Lenguaje No Binario | No |
| Aborda Géneros | No |
| Aborda Visibilidad LGBTIQ+ | No |
| Aborda Diversidad | No |
| Aborda Estereotipos de Género | No |
| Aborda Identidades No Binarias | No |
| Aborda Identidades Trans | No |
Tipo
Tutorial
URL
https://openlibra.com/es/book/desarrollo-de-videojuegos-un-enfoque-practico-3a-ed
Propósito
This ebook contains 4 sections with the knowledge required to develop video games from an essentially technical perspective:
1. Engine Architecture: this section addresses the essential aspects for designing a video game engine, as well as the basic programming techniques and design patterns. It also includes a review of the key elements of C++ programming language.
2. Graphic Programming: this section focuses on algorithms and graphic representation techniques, together with optimizations in interactive deployment systems.
3. Advanced Techniques: this section collects a series of advanced topics, such as specific data structures, validation techniques and tests or physical simulation. It also delves into C++ language.
4. Component Development: this section deals with certain specific components of the engine, such as Artificial Intelligence, Networking, Sound and Multimedia, and advanced Interaction techniques.
Anotaciones
| Capítulo | Video Game Development |
|---|---|
| Area | Game Design |
| Comentarios |
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