A hands-on approach to video game creation

Sheroes in Games Wiki
Elemento Básico

Game Design, Game Industry


Educación
Dificultad Begginer
Destinatario Student, Teacher
Idioma Spanish
Contexto Distance learning
Tipo de Recurso tutorial
Rango de Edades Típico 14-17
Plataforma Multiplatform
Licencia
Es Pago No
Versión Creative Commons Attribution - Non-commercial
Género
Aborda Lenguaje No Binario No
Aborda Géneros No
Aborda Visibilidad LGBTIQ+ No
Aborda Diversidad No
Aborda Estereotipos de Género No
Aborda Identidades No Binarias No
Aborda Identidades Trans No


Tipo

Tutorial 

URL

https://openlibra.com/es/book/desarrollo-de-videojuegos-un-enfoque-practico-3a-ed


Propósito

This ebook contains 4 sections with the knowledge required to develop video games from an essentially technical perspective:

1. Engine Architecture: this section addresses the essential aspects for designing a video game engine, as well as the basic programming techniques and design patterns. It also includes a review of the key elements of C++ programming language.

2. Graphic Programming: this section focuses on algorithms and graphic representation techniques, together with optimizations in interactive deployment systems.

3. Advanced Techniques: this section collects a series of advanced topics, such as specific data structures, validation techniques and tests or physical simulation. It also delves into C++ language.

4. Component Development: this section deals with certain specific components of the engine, such as Artificial Intelligence, Networking, Sound and Multimedia, and advanced Interaction techniques.


Anotaciones

Capítulo Video Game Development
Area Game Design
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