Networking, Lobbying and Communication

Sheroes in Games Wiki
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Sociocultural Impact

Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues

Lobby Elements
De-constructing Video Games with a Gender Perspective
Debate: Sexualization versus Power in Video Game Characters
Example of the development of an inclusive video game: Life is Strange
Lara Croft: Tomb Raider; the heroine that debunks the image of weak women
Minecraft: The phenomenon that is more than a fad and does not discriminate age
Transformation and social inclusion in video games

Communities and Networks

Public and private organizations and prospective partners interested in actions related to video games and gender

Lobby Elements
Communities are not represented in video games
Gamers: An unstoppable community in Latin America

Strategic Partners

Information about partners that can collaborate in carrying out actions and proposals linking gender and video game issues.


Communication Strategies

Tools, strategies and relevant documentation for designing and producing communications about courses, workshops or other activities