Diferencia entre revisiones de «Industria de los videojuegos/en»

Sheroes in Games Wiki
(Página creada con «==Events, Fairs and Congresses== A list of tradeshows –held virtually and in other formats—focusing on this industry {{#ask:AnnotationObject::+Area::Events, Fairs…»)
 
 
(No se muestra una edición intermedia del mismo usuario)
Línea 1: Línea 1:
 
==History of the Video Game Industry==
 
==History of the Video Game Industry==
 
Structure and evolution of the video game industry
 
Structure and evolution of the video game industry
{{#ask:[[AnnotationObject::+]][[Area::History of the Video Game Industry]][[Chapter::~*{{SUBJECTPAGENAME}}*]]
+
{{#ask:[[AnnotationObject::+]][[Area::History of the Video Game Industry]][[Chapter::~*Video Game Industry*]]
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 9: Línea 9:
 
==Specialized Media==
 
==Specialized Media==
 
A list of media that analyze and disseminate video games
 
A list of media that analyze and disseminate video games
{{#ask:[[AnnotationObject::+]][[Area::Specialized Media]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Specialized Media]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 17: Línea 17:
 
==Game Studies==
 
==Game Studies==
 
A list of public or private universities and academic websites offering video game studies
 
A list of public or private universities and academic websites offering video game studies
{{#ask:[[AnnotationObject::+]][[Area::Game Studies]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Game Studies]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 25: Línea 25:
 
==Industry Professions==
 
==Industry Professions==
 
Experiences, information and guides on the different roles and professions within the video game industry
 
Experiences, information and guides on the different roles and professions within the video game industry
{{#ask:[[AnnotationObject::+]][[Area::Industry Professions]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Industry Professions]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 33: Línea 33:
 
==Events, Fairs and Congresses==
 
==Events, Fairs and Congresses==
 
A list of tradeshows –held virtually and in other formats—focusing on this industry
 
A list of tradeshows –held virtually and in other formats—focusing on this industry
{{#ask:[[AnnotationObject::+]][[Area::Events, Fairs and Congresses]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Events, Fairs and Congresses]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 41: Línea 41:
 
==Value Chain==
 
==Value Chain==
 
A list of the different links that make up the value chain for the publication and distribution of video games
 
A list of the different links that make up the value chain for the publication and distribution of video games
{{#ask:[[AnnotationObject::+]][[Area::Value Chain]][[Chapter::~*{{SUBJECTPAGENAME}}*]]
+
{{#ask:[[AnnotationObject::+]][[Area::Value Chain]][[Chapter::~*Video Game Industry*]]
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 49: Línea 49:
 
==Financing and Grants==
 
==Financing and Grants==
 
Information for managing financing systems and websites for grants/ scholarships
 
Information for managing financing systems and websites for grants/ scholarships
{{#ask:[[AnnotationObject::+]][[Area::Financing and Grants]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Financing and Grants]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 57: Línea 57:
 
==Accessibility==
 
==Accessibility==
 
Current developments, research and reach in the field of accessibility for the video game industry
 
Current developments, research and reach in the field of accessibility for the video game industry
{{#ask:[[AnnotationObject::+]][[Area::Accessibility]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Accessibility]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 65: Línea 65:
 
==Legal==  
 
==Legal==  
 
A section for legal and security considerations about video games
 
A section for legal and security considerations about video games
{{#ask:[[AnnotationObject::+]][[Area::Legal]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Legal]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 72: Línea 72:
  
 
==Data and Statistics==
 
==Data and Statistics==
{{#ask:[[AnnotationObject::+]][[Area::Data and Statistics]][[Chapter::~*{{SUBJECTPAGENAME}}*]]  
+
{{#ask:[[AnnotationObject::+]][[Area::Data and Statistics]][[Chapter::~*Video Game Industry*]]  
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 80: Línea 80:
 
==Key Opinion Women Leaders==
 
==Key Opinion Women Leaders==
 
Disseminating the work of women who are linked to the industry
 
Disseminating the work of women who are linked to the industry
{{#ask:[[AnnotationObject::+]][[Area::Key Opinion Women Leaders]][[Chapter::~*{{SUBJECTPAGENAME}}*]]
+
{{#ask:[[AnnotationObject::+]][[Area::Key Opinion Women Leaders]][[Chapter::~*Video Game Industry*]]
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item
Línea 88: Línea 88:
 
==Case Studies==
 
==Case Studies==
 
Publications analyzing video games, including video game development case studies
 
Publications analyzing video games, including video game development case studies
{{#ask:[[AnnotationObject::+]][[Area::Case Studies]][[Chapter::~*{{SUBJECTPAGENAME}}*]]
+
{{#ask:[[AnnotationObject::+]][[Area::Case Studies]][[Chapter::Video Game Industry]]
 
|mainlabel=-
 
|mainlabel=-
 
|? AnnotationObject=Item
 
|? AnnotationObject=Item

Revisión actual del 22:50 24 feb 2022

History of the Video Game Industry

Structure and evolution of the video game industry

Item
Book: Console Wars - Blake J. Harris
Book: The History of Video Games-- All you need to know from the dawn of video games to the start of the 21st century
Book: The Ultimate History of Video Games - Steven L. Kent
Evolution of videogames for girls
History of video games. Console Wars by Blake Harris
History of videogames in 3 minutes
History of videogames. A short summary over the decades
Video: Mapping the history of video games, by Academia Play. Part 1 (1972-83)
Video: Mapping the history of video games, by Academia Play. Part 2 (1983-94)
Video: Mapping the history of video games, by Academia Play. Part 3 (1994-98)

Specialized Media

A list of media that analyze and disseminate video games

Item
Press Over - Argentina
Tan Grande y Jugando - Colombia

Game Studies

A list of public or private universities and academic websites offering video game studies

Item
Approaches. New perspectives in local game studies (Notebook 110 UP Design School)
Insights: game studies concentration and deconcentration (Notebook 130 UP Design School)

Industry Professions

Experiences, information and guides on the different roles and professions within the video game industry

Item
Evolution of Video Game Graphics 1947-2022

Events, Fairs and Congresses

A list of tradeshows –held virtually and in other formats—focusing on this industry

Item
Argentina Game Show (AGS) (English)
Argentine Videogame Exhibition (EVA)

Value Chain

A list of the different links that make up the value chain for the publication and distribution of video games


Financing and Grants

Information for managing financing systems and websites for grants/ scholarships

Item
Publishers y Developers. Diferences
Publishers. List of the top 13 (2019)

Accessibility

Current developments, research and reach in the field of accessibility for the video game industry


Legal

A section for legal and security considerations about video games

Item
Elements of Video Game Law
European game law insights

Data and Statistics

Key Opinion Women Leaders

Disseminating the work of women who are linked to the industry


Case Studies

Publications analyzing video games, including video game development case studies

Item
Gender: The importance of the role of gender in video games