Propiedad:Cite

Sheroes in Games Wiki

Esta es una propiedad de tipo Texto.

Se muestran 20 páginas que utilizan esta propiedad.
M
sr darks. (2021). minecraft y su impacto en la industria de videojuegos. 2021, de sr darks Sitio web: https://www.youtube.com/watch?v=NtUZXWjZbuo&ab_channel=SrDarks  +
sr darks. (2021). minecraft y su impacto en la industria de videojuegos. 2021, de sr darks Sitio web: https://www.youtube.com/watch?v=NtUZXWjZbuo&ab_channel=SrDarks  +
sr darks. (2021). minecraft e seu impacto na indústria de videogames. 2021, de sr darks website: https://www.youtube.com/watch?v=NtUZXWjZbuo&ab_channel=SrDarks  +
Laura Campillo Sánchez. (2019). SEXISMO, ESTEREOTIPOS Y ACOSO MACHISTA EN LA COMUNIDAD GAMER, ¿HA CAMBIADO LA INDUSTRIA DEL VIDEOJUEGO?. 2019, de AMECO PRESS Sitio web: https://genderit.org/es/articles/sexismo-estereotipos-y-acoso-machista-en-la-comunidad-gamer-ha-cambiado-la-industria-del  +
Mädchen und Spiele. Sabine Zauchner-Studnicka, 05/2015. MOVES - Zentrum für Gender und Diversität, Wien.  +
O
Organizations Helping Women to Advance at All Levels in STEM Youth Development 1. Black Girls Code https://www.blackgirlscode.com/ 2. Girls Who Code https://girlswhocode.com/ 3. Girl Scouts (STEM Programming) https://www.girlscouts.org/ 4. Career Girls https://www.careergirls.org/ Early Career 5. Fullstack University’s Grace Hopper Program https://www.gracehopper.com/ 6. Ada Developers Academy https://adadevelopersacademy.org/ 7. DressforSuccess.org https://dressforsuccess.org/ 8. Mother Coders http://www.mothercoders.org/ General Organizations Supporting Women in STEM 9. Center for Creative Leadership – Advancing Technical Women https://www.ccl.org/ 10. WeAreTechWomen https://wearetechwomen.com/ 11. National Women’s Business Council https://www.nwbc.gov/ 12. Society for Women Engineers https://swe.org/ 13. Advancing Women in Engineering and Technology (Canada) https://womeninengtech.ca/ 14. Women of Color in Communications https://www.colorcommnetwork.com/ 15. Zonta International https://www.zonta.org/ 16. SheCanCode https://shecancode.io/  +
Organizations Working to Promote Women in STEM 1. National Girls Collaborative Project https://www.ngcproject.org/ 2. National Math and Science Initiative https://www.nms.org/ 3. Women in Engineering Proactive Network https://www.wepan.org/ 4. Million Women Mentors https://mwm.stemconnector.com/ 5. American Association of University Women https://www.aauw.org/ 6. Scientista http://www.scientistafoundation.com/ 7. Association for Women in Science https://www.awis.org/  +
ORGANIZATIONS INVESTING IN GIRLS’ STEM EDUCATION IN DEVELOPING NATIONS 1. Indian Girls Code https://www.robotixedu.com/indian-girls-code.html 2. Tech Needs Girls https://www.techneedsgirls.org/ 3. Code to Inspire https://www.codetoinspire.org/ 4. Pearls Africa Foundation https://pearlsafrica.org/ 5. She Will Connect Africa https://www.intel.la/  +
vice em espanhol. (2020). o impacto dos videogames na cultura latino-americana. 2020, de vice em espanhol website: https://www.youtube.com/watch?v=t6jsx2JCi_o&ab_channel=VICEenEspa%C3%B1ol  +
P
R
barbara villariño. (2019). ¡Has desbloqueado comunidad jugona LGTB+!. 2019, de pikara magazine Sitio web: https://latinta.com.ar/2019/04/desbloqueado-comunidad-jugona-lgtb/  +
S
The Red STEM Latinoamérica (STEM Network Latin America) Inititated by Siemens Stiftung is an association of institutions from different sectors – governmental, educational, civil, and private – united by the interest of offering quality STEM education on the continent and giving space to educational innovation.  +
Science Clubs International (SCI) https://www.scienceclubsint.org/ Is a growing network of passionate science educators and 8 partner non-profit organizations and a global organization that works to spark a social transformation by expanding access to high-quality STEM education and collaborative networks. miniPCR bio™ Make tools for scientists and is dedicated to the mission of making science accessible to everyone, everywhere.  +
How are we affected by video games? This paper is devoted to the research of the social and cultural impacts of video games. Video games are represented as the product of digital culture that substantially affects a modern person, alters traditional social practices, and transforms cultural space.  +
Galanina, E. (2018). Social and Cultural Impacts of Video Games, How Are We Affected by Video Games. Proceedings of the 31st International Business Information Management Association Conference (IBIMA).  +
Positive and negative effects of video games  +
portaltic. (2019). los videojuegos, el espejo donde se mira y mejora la sociedad. 2019, de cet Sitio web: https://www.europapress.es/portaltic/videojuegos/noticia-videojuegos-espejo-donde-mira-mejora-sociedad-20191009090739.html  +
T
portaltic. (2019). los videojuegos, el espejo donde se mira y mejora la sociedad. 2019, cet website: https://www.europapress.es/portaltic/videojuegos/noticia-videojuegos-espejo-donde-mira-mejora-sociedad-20191009090739.html  +
U
mendez martinez. (2017). Las mujeres y la creación en la industria de los videojuegos en España: oportunidades y dificultades en espacios masculinizados. 2022, de universidad omplutense de madrid Sitio web: https://revistas.ucm.es/index.php/INFE/article/view/54912  +
V
EWHA Brand communication Platforms, audiences, conventions and sponsoring  +