Diferencia entre revisiones de «Desarrollo de videojuegos/en»

Sheroes in Games Wiki
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===Game Design===
 
===Game Design===
 
Description of the end-to-end process of content design, context and elements of a video game
 
Description of the end-to-end process of content design, context and elements of a video game
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===Game Design Document (GDD)===
 
===Game Design Document (GDD)===
 
Organization of the development stages
 
Organization of the development stages
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===Definitions and Job Roles===  
 
===Definitions and Job Roles===  
 
Description of roles and profiles according to development tasks
 
Description of roles and profiles according to development tasks
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===Functional, Technical and Financial Requirements===
 
===Functional, Technical and Financial Requirements===
 
Interactions of video game, as a system, with other systems. Analysis of automatic responses, default processes, and what the system should and should not do. A key consideration is to know the platform the video game runs on, and the scope and resources required
 
Interactions of video game, as a system, with other systems. Analysis of automatic responses, default processes, and what the system should and should not do. A key consideration is to know the platform the video game runs on, and the scope and resources required
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===Organization Tools===
 
===Organization Tools===
 
Collaborative walls and spaces for development organization
 
Collaborative walls and spaces for development organization
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===Story-telling===
 
===Story-telling===
 
Developing the story and its narrative. Strategies, techniques, tools and resources
 
Developing the story and its narrative. Strategies, techniques, tools and resources
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===Art and Animation===
 
===Art and Animation===
 
Artistic aspects in the creation of video games, including the design of the environment, characters and visual effects
 
Artistic aspects in the creation of video games, including the design of the environment, characters and visual effects
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===Sound and Music===
 
===Sound and Music===
 
Strategies and tools to design and produce the different acoustic components of a video game, such as soundtrack, acoustic effects, atmosphere creation and narration
 
Strategies and tools to design and produce the different acoustic components of a video game, such as soundtrack, acoustic effects, atmosphere creation and narration
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===Models and Prototypes===
 
===Models and Prototypes===
 
Preliminary stage of work that enables obtaining a real experience of the game before its final version, to test ideas, change parameters, explore possibilities, and to identify, learn and correct mistakes
 
Preliminary stage of work that enables obtaining a real experience of the game before its final version, to test ideas, change parameters, explore possibilities, and to identify, learn and correct mistakes
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===U/I, U/X ===
 
===U/I, U/X ===
 
Differences between UI (user interface) and UX (user experience) and their uses. The UI is made up of the information architecture, interaction patterns and visual elements, and the UX is the result of the user's objectives, the cultural variables and the interface design
 
Differences between UI (user interface) and UX (user experience) and their uses. The UI is made up of the information architecture, interaction patterns and visual elements, and the UX is the result of the user's objectives, the cultural variables and the interface design
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===Platforms and Engines===
 
===Platforms and Engines===
 
Underlying software that allows creating and running a video game using routines, functions and a main loop for graphics processing and interaction logic. Modern game engines offer a whole set of visual tools and libraries for speeding up development and facilitating cross-platform export
 
Underlying software that allows creating and running a video game using routines, functions and a main loop for graphics processing and interaction logic. Modern game engines offer a whole set of visual tools and libraries for speeding up development and facilitating cross-platform export
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===Programming ===
 
===Programming ===
 
Languages ​​and processes for video game development (front, back-end & GUI)
 
Languages ​​and processes for video game development (front, back-end & GUI)
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===Testing===
 
===Testing===
 
Stage of testing a game’s images, texts, controls, sound, settings, requirements and functions
 
Stage of testing a game’s images, texts, controls, sound, settings, requirements and functions
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===Operation Monitoring and Acceptance===
 
===Operation Monitoring and Acceptance===
 
Tools, platforms and systems to control and monitor the correct operation of the game and the response of the target audience
 
Tools, platforms and systems to control and monitor the correct operation of the game and the response of the target audience
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===Adjustments and Changes===
 
===Adjustments and Changes===
 
Creating patches and updates
 
Creating patches and updates
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===Loyalty Plans===
 
===Loyalty Plans===
 
Strategies and tools to keep the audience engaged, and reach new audiences
 
Strategies and tools to keep the audience engaged, and reach new audiences
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Revisión actual del 22:49 24 feb 2022

Ideas and Conceptualization

Everything it takes to start developing video games

Game Design

Description of the end-to-end process of content design, context and elements of a video game

Items
A hands-on approach to video game creation
Applying Logic to Video Game Development
C: Introduction to C programming language and its use in Unity
Concepts to be considered when developing a video game, by Riot Games (Video)

Game Design Document (GDD)

Organization of the development stages

Items
Write a game design document

Definitions and Job Roles

Description of roles and profiles according to development tasks

Items
Roles in Video Game Development

Functional, Technical and Financial Requirements

Interactions of video game, as a system, with other systems. Analysis of automatic responses, default processes, and what the system should and should not do. A key consideration is to know the platform the video game runs on, and the scope and resources required


Organization Tools

Collaborative walls and spaces for development organization

Items
Project management in game development

Design and Development

Phases and elements of game design, both audiovisual and code

Story-telling

Developing the story and its narrative. Strategies, techniques, tools and resources

Items
Use storytelling and transmedia in video games

Art and Animation

Artistic aspects in the creation of video games, including the design of the environment, characters and visual effects


Sound and Music

Strategies and tools to design and produce the different acoustic components of a video game, such as soundtrack, acoustic effects, atmosphere creation and narration


Models and Prototypes

Preliminary stage of work that enables obtaining a real experience of the game before its final version, to test ideas, change parameters, explore possibilities, and to identify, learn and correct mistakes

Items
Free tools to level up your prototyping
Video game prototyping

U/I, U/X

Differences between UI (user interface) and UX (user experience) and their uses. The UI is made up of the information architecture, interaction patterns and visual elements, and the UX is the result of the user's objectives, the cultural variables and the interface design

Items
Breaking-Molds Video Game Interfaces
Bridging the gap between UX principles and game design (video)
FTUE: First Time User Experience: Podcast from Nueva Partida
From usability to Playability: Player-Centered Video Game Design
Game Experience Design for All
Graphic Design applied to Video Game Interfaces for Older Adults
HUD: How to Design a Communication Interface with Players
Interface Design by Riot Games (Video)

Platforms and Engines

Underlying software that allows creating and running a video game using routines, functions and a main loop for graphics processing and interaction logic. Modern game engines offer a whole set of visual tools and libraries for speeding up development and facilitating cross-platform export

Items
Bitsy Talk: Claire Morwood's experience with the tool
Unity: User's Manual

Programming

Languages ​​and processes for video game development (front, back-end & GUI)

Items
Graphic programming in video game development

Testing

Stage of testing a game’s images, texts, controls, sound, settings, requirements and functions


Publication and Maintenance

Assessment of the gaming experience, error detection, patch development, and evaluation of the continuity of the project once launched

Operation Monitoring and Acceptance

Tools, platforms and systems to control and monitor the correct operation of the game and the response of the target audience


Adjustments and Changes

Creating patches and updates


Loyalty Plans

Strategies and tools to keep the audience engaged, and reach new audiences