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Sheroes in Games Wiki
Esta página proporciona una interfaz de exploración simple para encontrar entidades descritas por una propiedad y un valor con nombre. Otras interfaces de búsqueda disponibles incluyen la búsqueda de propiedades de página y el constructor de consultas.
Lista de resultados
- A hands-on approach to video game creation +
- Applying Logic to Video Game Development +
- Argentina Game Show (AGS) (English) +
- Art in Video Games: Podcast +
- Basics of Video Game Development +
- Bitsy: Creating an adventure game +
- Bitsy: Dialogs +
- C: Introduction to C programming language and its use in Unity +
- Courses on Robotics +
- Creating a Game Based on Everyday Objects +
- Creative Workshops: Drawing, Storyboard and Comics +
- HUD: How to Design a Communication Interface with Players +
- HackGirls Workshops: Frontend, Ruby and Data Analytics +
- How to Learn any Programming Language on your Mobile +
- Interactive Narration - Introduction to Twine +
- Introduction to the Music of Video Games, Part 2 – The history (Podcast) +
- Kodu: Basic concepts creating a prototype +
- Minimum Viable Product: Definition and importance for video game development +
- My Video Game Creation Workshop: Tutor's Manual +
- Platforms to learn how to program +
- Programming Learners +
- Scratch - Introduction and Tutorials +
- Scratch for Pedagogy +
- Six Platforms of Programming +
- Sololearn: Free Coding +
- Teacher Training: Digital Environments, Digital Literacy and Virtual Classrooms +
- The Art of Video Games +
- Tips to Learn how to Program Virtually +
- Twine 2.0: Full Tutorial - Components, format and more +
- Twine 2.0: Setup, Components and Variables +
- Twine: Introduction to Narrative Design +
- Unity 2D: Basic Workshop on Functions, Components and Input +
- Unplugged Activities - Conditionals with Cards +
- Unplugged Coding Games +
- Unplugged Course - Part 1: What is Computational Thinking? +
- Unplugged Course - Part 2: Computational Thinking without Computers +
- Unplugged coding activities +
- Unplugged coding games +
- User Interface - Theory +
- Video Game Engines: Functions and Features +
- Video Game Visual Effects +
- Video: Mapping the history of video games, by Academia Play. Part 1 (1972-83) +
- Video: Mapping the history of video games, by Academia Play. Part 2 (1983-94) +
- Video: Mapping the history of video games, by Academia Play. Part 3 (1994-98) +