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Sheroes in Games Wiki
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Lista de resultados
- A hands-on approach to video game creation +
- Applying Logic to Video Game Development +
- Approaches. New perspectives in local game studies (Notebook 110 UP Design School) +
- Argentina Game Show (AGS) (English) +
- Art and Video Game +
- Art in Video Games: Podcast +
- Basic Programming +
- Book: Console Wars - Blake J. Harris +
- Book: The History of Video Games-- All you need to know from the dawn of video games to the start of the 21st century +
- Book: The Ultimate History of Video Games - Steven L. Kent +
- Breaking-Molds Video Game Interfaces +
- C: Introduction to C programming language and its use in Unity +
- Courses on Robotics +
- Creative Workshops: Drawing, Storyboard and Comics +
- FTUE: First Time User Experience: Podcast from Nueva Partida +
- From usability to Playability: Player-Centered Video Game Design +
- Game Experience Design for All +
- Game audio y diseno sonoro +
- Game studies: the current field of video games in Latin America (Notebook 98 UP Design School) +
- Gender: The importance of the role of gender in video games +
- Graphic Design applied to Video Game Interfaces for Older Adults +
- Graphic programming in video game development +
- HUD: How to Design a Communication Interface with Players +
- HackGirls Workshops: Frontend, Ruby and Data Analytics +
- How to Learn any Programming Language on your Mobile +
- Insights: game studies concentration and deconcentration (Notebook 130 UP Design School) +
- Introduction to the Music of Video Games, Part 2 – The history (Podcast) +
- Javascript: Future Programmers +
- Lu Oulton - Argentina (English) +
- My Video Game Creation Workshop: Tutor's Manual +
- Platforms to learn how to program +
- Press Over - Argentina +
- Programming Learners +
- Six Platforms of Programming +
- Teacher Training: Digital Environments, Digital Literacy and Virtual Classrooms +
- The Art of Video Games +
- Tips to Learn how to Program Virtually +
- Twine 2.0: Setup, Components and Variables +
- Twine: Introduction to Narrative Design +
- Unity 2D: Basic Workshop on Functions, Components and Input +
- Unity: User's Manual +
- Unplugged Course - Part 1: What is Computational Thinking? +
- Unplugged Course - Part 2: Computational Thinking without Computers +
- Video Game Design and Concept Art +
- Video: Mapping the history of video games, by Academia Play. Part 1 (1972-83) +
- Video: Mapping the history of video games, by Academia Play. Part 2 (1983-94) +
- Video: Mapping the history of video games, by Academia Play. Part 3 (1994-98) +